If you are interested, send me e-mail to hansorloski[ ]gmail. Thank you very much for taking your time to make this guide! With how little is explained in the game about making an invasion map from scratch, this is mandatory. Arguably the most fun game mode in halo. You are commenting using your WordPress.
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External Links RSS. Setting up Territories These are usually place close to the defenders base, but not to close. Rate this:. Like this: Like Loading Tags: Invasion. Comments RSS feed. January 8, at Once those are taken Spartans must push onward to the next two objectives which are at the bottom of the Spire.
Then once those are taken Spartans can move on to the top of the Spire to take the Data Core to a Pelican on the beach. But if the Data Core doesn't make it to the pelican in time the Elites defending the Core will win. The first phase consists of the Elites taking out 2 Objectives. Once they have been taken out, the 2nd Phase is an Assault Phase, which consists of the Elites taking their bomb to the base and plant it.
The final phase consists of the Elites taking the Core from the base to the extraction point. In phase 2 the Elites get a Ghost and a Wraith, and in phase 3 they get a Banshee. Also, spawn points are "fixed" for the Spartans; certain Spartans can spawn at only one of two locations after Phase 1 the Barracks, which safeguards the Sniper Rifle, Spartan Laser and Rocket Launcher behind one-way barriers, and the Vehicle Bay , while the Elites can spawn at any one of two locations after Phase 1.
Halo Alpha Explore. Getting Started. Administrators Guidelines Online Chat. Halo Recruit , Windows Halo: Fireteam Raven , Arcade cabinet. Cryptum Primordium Silentium The Cole Protocol Envoy New Blood Bad Blood Evolutions Fractures Saint's Testimony Shadow of Intent Other Media. Explore Wikis Community Central. Register Don't have an account? Edit source History Talk Were you looking for the Spartan Ops episode Invasion? Categories Gametypes Add category. Cancel Save. Invasion markers mark out not only where invasions on a map will occur, but also other triggered events, such as when enemies are near a certain marker.
Invasion markers come in four separate colours, Red, Blue, Yellow and Green. Each colour has a total of 8 markers, which provides a total of 32 unique possible invasion markers you can place on your map. The colour of the flags you place makes no difference. In the screenshot below, you can see how three yellow invasion markers have been placed on the map Castle Fedron by Lord Vetka.
Invasions generally work off two markers: an entry point, and a target or siege point. Place those now- and remember the colours and numbers of the markers you placed!
Now it's time to take a look at the Invasion screen. Left click the arrow to return to the main editor screen and go to edit whatever mission you are currently editing. You will need a trigger and an action for every event you setup, and invasions are no different. For a full overview of all triggers and events in the editor, please see this page.
We will setup the trigger to be "Always" because for the purpose of this tutorial we are only focussing on invasions, not the events which actually trigger them. Once you have setup your trigger, you will need to select the "Invasion" action from the list of actions. Doing so will take you to the invasion screen here: While at first glance this screen may seem daunting, it actually isn't. It's very simple to control invasions from this screen and you can do everything you need to do from this single screen.
Starting from the top of this screen, you will see every military unit in Stronghold 2. You can add units to your invasion by hovering over a unit and scrolling the mouse wheel.
Military units are added to the invasion in groups of 5, while Siege equipment is added one unit at a time. Once you have selected how many troops you wish to take part in your invasion, the next thing to do is to setup the invasion point on your map.
Using the same colour marker you placed earlier of where you wanted the invasion to take place, set the "Invasion Point" first box to the colour of the marker you placed, and the second box to the number of the marker.
Again, you set these by hovering over them and scrolling with the mouse wheel. Note that you can actually randomise where an invasion is placed onto the map by leaving the "Any" icon instead of selecting the marker number. This will randomise where an invasion comes from based on all of the colour flags that is highlighted. If you choose to do this, just be careful that you are fully aware of where all those colour flags are on the map, because you can easily place one specific to some other trigger that can later cause issues.
If you do use the "Any" marker setting, then it's also helpful to have the target point and the siege point markers as two entirely different colours, and this is to prevent your army from entering the map at the same location they are supposed to later move to. Next, it's time to set the target point. Using the mouse wheel again, set the target point underneath to whichever colour flag you decided should be where your invasion heads to.
You will also notice that the text which says "Target Point" has an arrow on it. This has two settings: either a target point for an advancing army i. You simply left click on this box to change the invasion type. Both have their uses. Lazy invasions are good when you don't want to siege but just to scare a player. Note however that if you intend to siege a castle using a lazy invasion then your map may crash, particularly on the 1.
Usually this is as a result of Gatehouses or other inpassable terrain if the lazy invasion can't reach the invasion marker they're intending to get to. If this is happening, you will either need to disable the use of gatehouses for that mission, or change your invasion to use a Siege point instead of a target point. Next, moving along to the right, you will see that you have the option to include the Lord in your invasion of whichever player colour you are invading as.
In theory this should only work if the lord is not already on the map.
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